The menu buttons

The StoxEV menu features the following buttons:


: Whenever you select something in the tree and click this red cross or press Del, the selected item will be deleted.

: When you have build a tree you can press this button or F7 to calculate all EV's, equities and percentages in the tree. For this option to work all lines in the tree must have a satisfactory ending, meaning every line must end in showdown or folds.

: This is a lighter version of an EV run. If you press this button or F5 all percentages and equities will be calculated. The tree does not have to be complete for this to work.

: When you press this button or F2 the tree will be cleared of all EV or equity calcs.

: If you press this button or F6 a random run through the tree will be shown. If a checkpoint is used the random run will go through the checkpoint. You will get a message such as this:


: Sometimes you need to tell the program to measure certain properties of a certain decision. You can do this by pressing this button or F10 and then press the decision in question. Checkpoints are used by trial runs and graphs .

: With this button you can assign variables in the program. Whenever you fill in a number in the program you can also use a variable. For instance if you choose a betsize but enter #3 instead of a number, then this number will be replaced by whatever value is assigned to the variable.

: If you press this button or F8 you will go to the graph menu. Here you can select which variable(s) you want to vary and what sort of output you wish to measure at the selected decision. You need to tell the program at which decision to measure the output by assigining a checkpoint to it.

: If you press this button you can enter blindsizes, rake, rakeback and extra money in a menu.

: If you press this button you can enter the stacksizes of all the players at the start of the hand.

: In case of a tournament situation, you can enter the stacksizes of the other players and of the prizestructure.

: With this button you can import hand histories from tracking software. Just copy past the hand history into the field and select the appropriate site. The file will be read and imported into a tree which you can then manipulate.

: If you press this button the help functions will be turned on/off. If they are turned off, hints are displayed on how to use all items in a tree.

: Most poker software uses a predetermined range for handvalues. For instance AA>KK>QQ>AKs>JJ. In this menu you can set your own handvalues. You enter up to 10 different ranges and use them in the program as you wish.

(with switch mode you can alter the order of ranges).

: ICM conversion tool. Works for player fields and prize structures of any size. If both the number of players ánd the number of prizes is greater than 8 Monte Carlo is used for the calculation, otherwise the results are mathematically correct.

: Unexploitable shoving: StoxEV will work out for you with what range you can shove all in. See this example.

: Shoving math tool.This is a quick way of figuring out if a shove is +EV in a certain situation. Let's for instance say that
- you're at the turn with a 330 stack
- your opponent has a 550 stack
- the pot is 40
- you bet 30
- villain raises to 100
- you think that if you raise all in villain will call 50% of the time and you will have 20% equity against his calling range.

The shoving tool will calculate for you that the EV of this shove is $5.
The shove is EV neutral if villain calls 51.5%.
The shove is EV neutral if your equity is 18.6%.